Category Archives: Bookmarks

Things I’ve read and liked, or thought were interesting

Bookmarks for November 23rd through November 24th

These are things I’ve found interesting between November 23rd through November 24th:

  • FarmVille No Longer Most Popular App – "Phrases" has 54m users and it isn't even accessible within the US? Wow! (and yuck — I want to see what all the fuss is about.)
  • A Visual History of the Credit Card
  • A Third Kind of Freedom
  • Analysis: AI Fallibility And The Chick Parabola – I find these discussions fascinating since there are is always the assumption that AI is necessary.

    Three ideas shape my AI design:
    1) Turing's Fallacy: "Any opponent described as an AI will be seen as an AI to another player. Even if the opponent is in fact a human."

    This suggests that no matter how good your AI gets, it will always fail.

    2) The best games are ones with clear cause and effect. If players see AI as an environmental system (not an opponent) then it is better to give them something they can learn and master rather than presenting them with a fuzzy, confusing gameplay landscape. This is why Goombas are more memorable opponents than 99% of all AI ever created.

    3) Humans make the best opponents. In a networked world, AI is at best a crutch or learning tool. Why not put your effort into making a great multiplayer game instead of wasting it on an AI that is less effective and prone to failure?

    These philosophies changes the type of game that you make. It relegates decades of design to the waste bin. I recognize this and embrace it.

    take care,
    Danc.

Bookmarks for November 16th from 08:45 to 08:45

These are things I’ve found interesting for November 16th from 08:45 to 08:45:

  • Christian Gaming Zone: Minecraft – And who says games don't have deep meaning. ;-) It makes me realize that Minecraft is the perfect antidote to a decade of FPS "Shoot minorities in the head" bad PR.
  • The art of connection, contribution, & change – Helpful reminder that making my game is not about beating my competition, but about connecting with the people who play my: "A contribution is never about us—it’s always about them. We show respect for them by being well prepared. We show we care by sharing a bit of ourselves and a small part of our own humanity. Do not allow yourself to get bogged down in a haze of self-doubt and worry about whether or not you are good enough. To win or to lose is not the point."

Bookmarks for November 9th through November 10th

These are things I’ve found interesting between November 9th through November 10th:

  • In-Depth: Ed Fries Argues For The Artistic Necessity Of Constraint – Love this sentiment. Much of what we are doing with Spry Fox is centered around the idea of constraints. More specifically, we are picking design constraints that allow us to create deep, highly playable games rapidly and at low cost. This path is open to everyone, but it takes an iron will to actually execute within the boundaries.
  • The McGurk Effect

Bookmarks for November 1st through November 3rd

These are things I’ve found interesting between November 1st through November 3rd: