These are things I’ve found interesting between April 18th through April 21st:
Category Archives: Bookmarks
Bookmarks for April 11th through April 15th
These are things I’ve found interesting between April 11th through April 15th:
- Playdom Pushes Its Own Games Portal –
- Meet Duolingo, Google’s Next Acquisition Target; Learn A Language, Help The Web –
- Webstock '11: John Gruber – The Gap Theory of UI Design on Vimeo – Interesting talk on the evolution of how interfaces on Apple's platforms have evolved.
Bookmarks for March 30th through April 11th
These are things I’ve found interesting between March 30th through April 11th:
Bookmarks for March 24th through March 25th
These are things I’ve found interesting between March 24th through March 25th:
Bookmarks for March 13th through March 24th
These are things I’ve found interesting between March 13th through March 24th:
Bookmarks for March 8th through March 12th
These are things I’ve found interesting between March 8th through March 12th:
Bookmarks for March 6th from 19:00 to 20:50
These are things I’ve found interesting for March 6th from 19:00 to 20:50:
Bookmarks for February 17th through February 23rd
These are things I’ve found interesting between February 17th through February 23rd:
Bookmarks for February 17th from 00:59 to 09:51
These are things I’ve found interesting for February 17th from 00:59 to 09:51:
- Infinite Ammo » Blog Archive » Marian: From 3D to 2D – I'm proud of Alec. There is a big meme left over from the days of console dominance that 3D is better than 2D…that once you've had your childish fun making 2D games, you will one day be allowed to make real professional 3D games. But this meme if bunk.
Some games benefit from 3D and some are better with 2D. The <b>cost</b> of 3D is often immense, easily 4-10X the cost of 2D. We think of the cost as being purely a production cost: if you add more artists, you can mitigate the issue. However, there is also a large design cost: Iteration becomes slower and the design often fails to converge. There is also management cost: With more people, the process of making the game becomes less agile and it is more expensive to maintain a shared vision.
It takes a lot of soul searching to learn these lessons. So many indies just 'do what is natural' without thinking. Unfortunately, that often means they are simply thoughtlessly regurgitating sub-optimal existing patterns and habits that are often better discarded on the rubbish heap of history.
- Worried What Your SEO Guys Are Up To? BrightEdge Will Tell You –
- Pixelfari –
Bookmarks for February 12th through February 16th
These are things I’ve found interesting between February 12th through February 16th:
- Lean UX, Product Stewardship, and Integrated Teams – I appreciate this as an attempt to get design more tightly integrated in driving the product vision. And I love the emphasis on iteration and testing. Sometimes I wonder however if 90% of it is getting a good designer cross trained in business and iterative development and not getting in their way. Design talent is A) rare and B) is rarely given the power/support to shine.
- Irina Werning’s Back to the Future Project –
- Valve Controls “Up To 70%” Of PC Market –
- Millions of Hovels –