These are things I’ve found interesting between November 9th through November 10th:
- In-Depth: Ed Fries Argues For The Artistic Necessity Of Constraint – Love this sentiment. Much of what we are doing with Spry Fox is centered around the idea of constraints. More specifically, we are picking design constraints that allow us to create deep, highly playable games rapidly and at low cost. This path is open to everyone, but it takes an iron will to actually execute within the boundaries.
- The McGurk Effect –